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Grade · OrangeElement · Lakshana

Chaos

Often mistaken for Squad 4's captain, despite being the lieutenant.

Damage · Main DPS

Chaos artwork

Interactive model loads on demand.

Details

Rarity
Orange
Element
Lakshana
Maximum awakenings
6

Level modifiers

Client-recorded modifiers. Base stats and final totals are not yet verified; non-additive operations are shown alongside their values.

View all level modifiers
LevelHPATKDEF
1000
210446
3208812
43121218
54161624
65202030
76242436
87282843
98323249
109363655
1110404061
1211444467
1312484873
1413525279
1514565685
1615606091
1716646497
18176868103
19187272109
20197676116
21208080122
22218484128
23228888134
24239292140
25249696146
262600100152
272704104158
282808108164
292912112170
303016116176
313120120182
323224124188
333328128195
343432132201
353536136207
363640140213
373744144219
383848148225
393952152231
404056156237
414160160243
424264164249
434368168255
444472172261
454576176268
464680180274
474784184280
484888188286
494992192292
505096196298
515200200304
525304204310
535408208316
545512212322
555616216328
565720220334
575824224340
585928228347
596032232353
606136236359
616240240365
626344244371
636448248377
646552252383
656656256389
666760260395
676864264401
686968268407
697072272413
707176276420
717280280426
727384284432
737488288438
747592292444
757696296450
767800300456
777904304462
788008308468
798112312474
808216316480

Experience requirements

Experience requirements are shown as recorded for each level in the client.

View experience requirements
LevelRequired EXP
11000
2300
3450
4630
5880
61190
71610
82090
92720
103400
114250
125100
136120
147040
158100
169320
1710250
1811280
1912410
2013650
2115020
2216220
2317520
2418920
2520430
2622060
2723380
2824780
2926270
3027850
3129520
3231000
3332550
3434180
3535890
3637680
3739560
3841540
3943620
4045800
4148090
4250490
4353010
4455660
4558440
4661360
4764430
4867650
4971030
5074580
5178310
5282230
5386340
5490660
5595190
5699950
57104950
58110200
59115710
60121500
61127580
62133960
63140660
64147690
65155070
66162820
67170960
68179510
69188490
70197910
71207810
72218200
73229110
74240570
75252600
76265230
77278490
78292410
79307030
80322380

Breakthrough materials

StageLevel capMaterials
020—
130Suspended Delusions × 5, Gold × 25000
240Suspended Delusions × 12, Tear of the Sea × 2, Gold × 50000
350Yearning Delusions × 6, Tear of the Sea × 8, Gold × 75000
460Yearning Delusions × 12, Tear of the Sea × 16, Gold × 100000
570Transcendent Delusions × 6, Tear of the Sea × 24, Gold × 125000
680Transcendent Delusions × 9, Tear of the Sea × 36, Gold × 150000

Abilities

Pursuit

Proactive

Basic Attack: Pursuit

Wields his weapon and performs up to 5 consecutive attacks, dealing Lakshana DMG and building up Crime.

Basic Attack: Final Verdict

Your guilt is plain to see. Hold Basic Attack to trigger Final Verdict. Consumes all Crime to add a 2nd hit to Final Verdict and deal heavy Settlement DMG if current Crime is at its cap (1000). Performs only the 1st hit of Final Verdict, dealing 2 instances of damage, if Crime has not reached its cap.

Basic Attack: Overturn

Press Basic Attack while airborne to plunge, dealing 1 instance of Lakshana DMG to an area upon impact. Increases DMG based on fall height, up to 1×. Focuses his mind and awakens a hunter's perception, sensing nearby enemies for a short time. Sensed targets are highlighted with a special outline.

Critical Riposte: Intuition / Instinct

Triggers when using Pursuit after performing a Critical Dodge. Swings his hatchet at the target, dealing 1 instance of Lakshana DMG and reducing Break.

Honed over countless years.

Skill upgrade materials
LevelRequired breakthroughMaterials
12Gold × 2000, Synchronicity of Thought × 2, Suspended Delusions × 2
23Gold × 5000, Synchronicity of Thought × 3, Suspended Delusions × 3
33Gold × 10000, Synchronicity of Thought × 5, Suspended Delusions × 5
44Gold × 20000, Resonance of Faith × 2, Yearning Delusions × 2
54Gold × 40000, Resonance of Faith × 3, Yearning Delusions × 3
65Gold × 60000, Resonance of Faith × 5, Yearning Delusions × 5, Eternal Memory × 1
75Gold × 80000, Heart-Racing Night × 3, Transcendent Delusions × 3, Eternal Memory × 1
86Gold × 100000, Heart-Racing Night × 5, Transcendent Delusions × 5, Eternal Memory × 2
96Gold × 120000, Heart-Racing Night × 8, Transcendent Delusions × 8, Eternal Memory × 4

Doubtmark

Proactive

Doubtmark

Target traits confirmed. Fires at enemies ahead and summons his hound to pounce on the target. The hound bites the target back and forth twice. Inflicts Warrant on up to 2 enemies for 15s when the skill hits. Increases damage dealt by 20% when attacking targets with Warrant.

Chaos can't remember when the hound first appeared. He only remembers missing the little dog from home, and then the hound was there.

Skill upgrade materials
LevelRequired breakthroughMaterials
12Gold × 2000, Synchronicity of Thought × 2, Suspended Delusions × 2
23Gold × 5000, Synchronicity of Thought × 3, Suspended Delusions × 3
33Gold × 10000, Synchronicity of Thought × 5, Suspended Delusions × 5
44Gold × 20000, Resonance of Faith × 2, Yearning Delusions × 2
54Gold × 40000, Resonance of Faith × 3, Yearning Delusions × 3
65Gold × 60000, Resonance of Faith × 5, Yearning Delusions × 5, Eternal Memory × 1
75Gold × 80000, Heart-Racing Night × 3, Transcendent Delusions × 3, Eternal Memory × 1
86Gold × 100000, Heart-Racing Night × 5, Transcendent Delusions × 5, Eternal Memory × 2
96Gold × 120000, Heart-Racing Night × 8, Transcendent Delusions × 8, Eternal Memory × 4

Retribution

Proactive

Summons his hound to suppress nearby enemies, inflicting Warrant on all enemies within range and entering the Dread Echo state. Rapidly increases Crime over time while Chaos and Dread Echo are active, allowing Final Verdict to be cast more often and deal heavy Settlement DMG.

Deep down, you know good and evil cycle endlessly, and none of it ever truly ends.

Skill upgrade materials
LevelRequired breakthroughMaterials
12Gold × 2000, Synchronicity of Thought × 2, Suspended Delusions × 2
23Gold × 5000, Synchronicity of Thought × 3, Suspended Delusions × 3
33Gold × 10000, Synchronicity of Thought × 5, Suspended Delusions × 5
44Gold × 20000, Resonance of Faith × 2, Yearning Delusions × 2
54Gold × 40000, Resonance of Faith × 3, Yearning Delusions × 3
65Gold × 60000, Resonance of Faith × 5, Yearning Delusions × 5, Eternal Memory × 1
75Gold × 80000, Heart-Racing Night × 3, Transcendent Delusions × 3, Eternal Memory × 1
86Gold × 100000, Heart-Racing Night × 5, Transcendent Delusions × 5, Eternal Memory × 2
96Gold × 120000, Heart-Racing Night × 8, Transcendent Delusions × 8, Eternal Memory × 4

Onslaught

Proactive

Onslaught

Don't even think about running! Swings his scythe upward, dealing 1 instance of Lakshana DMG.

United in purpose, through fair weather and foul, as they once were.

Skill upgrade materials
LevelRequired breakthroughMaterials
12Gold × 2000, Synchronicity of Thought × 2, Suspended Delusions × 2
23Gold × 5000, Synchronicity of Thought × 3, Suspended Delusions × 3
33Gold × 10000, Synchronicity of Thought × 5, Suspended Delusions × 5
44Gold × 20000, Resonance of Faith × 2, Yearning Delusions × 2
54Gold × 40000, Resonance of Faith × 3, Yearning Delusions × 3
65Gold × 60000, Resonance of Faith × 5, Yearning Delusions × 5, Eternal Memory × 1
75Gold × 80000, Heart-Racing Night × 3, Transcendent Delusions × 3, Eternal Memory × 1
86Gold × 100000, Heart-Racing Night × 5, Transcendent Delusions × 5, Eternal Memory × 2
96Gold × 120000, Heart-Racing Night × 8, Transcendent Delusions × 8, Eternal Memory × 4

Character profile

Birthday
Jan 1
Affiliation
Bureau of Anomaly Control, ETD-6
Esper ability
"In the beginning, none could tell heaven from earth."
Chinese voice
淦子齐
English voice
Rick Kumazawa
Japanese voice
小西克幸
Korean voice
원종준
Intel

The core strikeforce of ETD-6, the one who gets things done, the blade that swings at every anomaly crime. "Can I really say that? Isn't that exaggerating a bit?" "It's cooler than 'Your friendly ETD-6 member' for sure." Most people's first impression of Chaos is "that weirdo with the mask." At first, they find Chaos unapproachable, but as long as they spend some time with him, they'd realize that he's joyful, cheerful, and easy-going. The moment you start talking to him, the conversation flows like a tide, until he catches himself talking too much, or the listener becomes impatient, or a new mission notification rings. In combat, however, he transforms into a battle junkie. His willpower is as strong as iron; he never runs out of stamina, and he refuses to let go of his targets. Sometimes, he's so eager to catch a criminal, that he ignores everything else, such as the Bureau's rules and regulations. If you ask him about the rules, he'll likely admit that he's never figured out the Bureau's red tape or hierarchies. In fact, sometimes, he even forgets he works for the Bureau. Fortunately, he works for one of the most flexible units in the organization. His teammates in Unit 6 don't mind his quirks. It helps that their all-capable captain can always handle the fallout, so Chaos's habit of ignoring processes has arguably improved the team's performance. The captain, who handles cleanups personally, has made no comment on the matter. Chaos's Esper ability is summoning a mass of smoke that can be shaped into solid forms. The amount of smoke isn't fixed, but it never drops below a certain level. Chaos believes the output of his smoke corresponds to the past crimes of those around him, as he'd always generated more smoke in places with a criminal history. Still, that's only his theory. The actual mechanism remains unknown. "Is that how my powers work?" "Hey, why would you think I know your powers better than you?"

Graveyard Keeper

Before working for the Bureau of Anomaly Control, Chaos was once the graveyard keeper for Ghroth Island. He was responsible for overseeing criminals, not knowing that he would be catching criminals in the future. Eventually, a major incident—the jailbreaking of a dangerous Esper criminal—would push him to join the Bureau. Though it was not his fault, Chaos blamed himself for not monitoring the inmates more effectively. To make up for his mistake, he swore that he'd put in Ghroth Islalnd every criminal who deserves to be there. Only after that, would he return to meet the warden. Since no one could hold back Chaos once he made up his mind, the warden, who didn't want to overstep and cause trouble to the BAC, entrusted him to the Bureau and transferred him to ETD to deal with anomaly crimes.

Boulder

Before entering Ghroth Island, Chaos was an Anomaly Hunter on a small island, where he went by his old name, Conrak. Eventually, he would abandon the name he received from his parents like a sunken boat in the sea. Conrak once got into a shipwreck with another 11 crewmates. They found themselves in an ocean isolated from the world. There was an archipelago in the ocean, which didn't even have internet access. Conrak and his crewmates settled on one of the islands but never stopped wanting to go back. Unfortunately, no islander was willing to leave their home to ferry them across unknown waters, and no outside vessels passed through the islands. The group decided to build a ship and sail home by themselves. They named the ship "the Boulder." Once they built the Boulder, the group began to save up supplies for their return trip. For two years, the group navigated the Boulder around the islands to transport goods for funds. Since the group members were also Anomaly Hunters, they often took commissions, solving many issues that plagued the islanders. Gradually the "Boulder Hunters" became known local heroes. In the end, because the group lived peacefully on the islands and was praised as heroes, some of them no longer wished to risk another adventure to return. Only five of them decided to go back. However, on its return journey, the Boulder went through a storm. Conrak fell into the sea, and his companions weren't able to find him. Luckily, Conrak fell into the sea near Ghroth Island and was saved by an Undertaker from the Island. Once he formally joined Ghroth Island, Conrak changed his name to Chaos.

Starting Point

Long before the Boulder went on its adventures, Conrak was an ordinary boy living in a small seaside town. The sea was calm, and he would often stand at the shore gazing at the water, with no way of seeing the storms that would occupy the second half of his life. When Conrak was 13, his parents put him on a boat to travel far. They said they were preparing Conrak for the life of a sailor. Conrak didn't know that his parents didn't love him, nor did he know that he was seen as a burden to their struggling family. He merely believed that he would become a sailor, make a great deal of money, then take his parents somewhere far away for a happier life. He even brought home a dog, feeding it out of his own pocket money, hoping that when he was away, the dog would look after his parents. Conrak opened the last bag of dog food and kissed the dog on the cheek, then waved at his family and boarded the ship, not knowing it would never return. In fact, the ship was a smuggler's ship, and its destination was an uninhabited island, though it never got there. Midway through the voyage, the ship sank in a storm. Conrak awakened his Esper Ability, and black smoke took shape in the form of a ship. He and the other survivors miraculously made it through, carried by their abilities—only to find themselves in an ocean isolated from the rest of the world. From here unfolds the story of the 17-year-old Conrak and his companions.

Fortelling

"You will die with infamy." Chaos found himself on the receiving end of such foretelling. When they were still building the Boulder, a mysterious old person stopped him suddenly and left him with these words. Somehow, Chaos never forgot them. At times, he would tell himself that unfounded words aren't worth dwelling on, but whenever a mission goes wrong, the words would come back to haunt him. Every omen from that island has come true. Even in doubt of his own fate, he brought countless wrongdoers to justice. That doesn't mean he pursues justice to defy the omens. He's had a passion for fighting evil and upholding good since he was young. The fortelling simply stirred a hidden, rebellious streak in him, making him more driven, until he became the relentless force against evil he is today.

Bird

There was an Esper who went by the name of Icaria on the Boulder. She was short and had a pair of wings, which saved her when the smuggler's ship sank. She usually enjoys zipping around, often joking that she never grew taller because her feet never touched the ground. Conrak called her "Shorty." Icaria didn't have any parents. She just had an older brother, who liked to make a big deal about working hard to raise her. The brother, however, never cared about her. That's why Icaria decided to stay on the island, though she was capable of flying home herself. Icaria died when the crew fought an anomaly known as the Kraken. Her wings were not made from feathers, but from some material that melted in high heat. During the fight, she tried to make the anomaly focus on her, but her wings melted when she flew too high and fell right into the Kraken. After that, Conrak was frustrated about the limitations of his abilities. He tried to experiment with what kind of shapes his smoke could form. Just before a battle, a bird flew past him. He thought that if he could shape his smoke into a bird, he could take to the sky. This idea didn't come at a good time: he couldn't apply it to the battle at hand, but it was enough to make him regretful… If only he had thought of it sooner, he could have saved Icaria. Nonetheless, the idea wouldn't have helped even if he had it earlier. Chaos is still trying to create flying birds with his smoke. Even after years of practice, he is still only able to create a few small birds that could fly a few meters, unable to even carry the tiniest speck of dust.

Torn Page

"In the 600th year, rain fell for forty days and forty nights. Waters rose upon the face of the earth, swallowing every hill and filling every valley until all was made plain." … … He said his name was "Plain," but that didn't sound like a real name. He's a mysterious guy. It's like he knows everything, but I've never seen him in a fight. He likes to claim that he's omniscient and omnipotent, and although he's never been wrong… I just can't help but find him annoying. Our boat is built. Plain said we needed to give it a name and proposed to call it "the Boulder." Hello??? Wouldn't a boulder sink in the sea? What an unlucky name! The others, however, seemed to like the name, especially that crazy woman with the vines, who said she'll write a heroic epic from the adventures of the Boulder. Is she serious? Plain even gave her his approval, saying that we'll all become heroes. Where did thIs confidence come from? … We're actually getting more and more commissions and we're getting more famous. Everyone thinks we're heroes. Plain has yet to be wrong. I do respect that. By the way, the boat is operational, and we can now call him "Captain." I don't like to call him "Plain," so that's a win for me. Anyway, if he truly knew about everything, why would he ever be sent on that smuggler's ship in the first place? … There've been sightings of a monster that resembles an octopus. Many people got hurt. We need to take it down. The captain hesitated for a long time before deciding to accept the commission. I'm not sure what's on his mind. I just know that it has to be us. During our strategic meeting, the captain kept telling Shorty to not fly too high. It's not like she can fly that high, right? … It's over. We won. Shorty died. I can't believe the crazy woman with vines drank too much and didn't show up. This was such an important fight… Had she been there, Shorty might have survived. But thoughts like this won't help… … We have enough supplies to go back, but some don't want to leave. They want to be "heroes" here… I get it. We don't know what kind of dangers lies ahead on our way back… but still, I need to return. I must return. … … Now I realize, my parents knew it was a smuggler's ship. I don't have to go back now… Ghroth Island is not that bad anyway.

Awakenings

Awakening 1 · Piercing Insight

Grants an additional 40% Crime when attacking enemies with Warrant.

Awakening 2 · Charge / Sin

Ignores 20% of the target's DEF when attacking enemies with Warrant.

Awakening 3 · Emberflare

Increases Crit DMG by 30% for 20s after casting Retribution. Resets the duration when triggered again.

Awakening 4 · Drowning Tide

Transfers Warrant to a nearby unmarked target and recalculates its duration when defeating a target with Warrant.

Awakening 5 · Voidgaze

Increases damage dealt to the target by 20% when only 1 target with Warrant remains on the field.

Awakening 6 · False Origin

Immediately restores Crime to its cap after casting Retribution.

Resonance · Justice / Truth

Increases the skill level of Pursuit, Doubtmark, and Retribution by 1.

Resonance · Light / Daybreak

Reduces the Lakshana Resistance of enemies with Warrant by 10%.

Related