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Grade · OrangeElement · Cosmos

Shinku

A cold, distant type who's used to keeping people at arm's length.

Damage · Main DPS

Shinku artwork

Interactive model loads on demand.

Details

Rarity
Orange
Element
Cosmos
Maximum awakenings
6

Level modifiers

Client-recorded modifiers. Base stats and final totals are not yet verified; non-additive operations are shown alongside their values.

View all level modifiers
LevelHPATKDEF
1000
210646
3213812
43191218
54261624
65322030
76382436
87452841
98513247
109583653
1110644059
1211704465
1312774871
1413835277
1514905683
1615966089
1717026495
18180968101
19191572107
20202276112
21212880118
22223484124
23234188130
24244792136
25255496142
262660100148
272766104154
282873108160
292979112166
303086116172
313192120178
323298124184
333405128189
343511132195
353618136201
363724140207
373830144213
383937148219
394043152225
404150156231
414256160237
424362164243
434469168249
444575172255
454682176260
464788180266
474894184272
485001188278
495107192284
505214196290
515320200296
525426204302
535533208308
545639212314
555746216320
565852220326
575958224332
586065228337
596171232343
606278236349
616384240355
626490244361
636597248367
646703252373
656810256379
666916260385
677022264391
687129268397
697235272403
707342276408
717448280414
727554284420
737661288426
747767292432
757874296438
767980300444
778086304450
788193308456
798299312462
808406316468

Experience requirements

Experience requirements are shown as recorded for each level in the client.

View experience requirements
LevelRequired EXP
11000
2300
3450
4630
5880
61190
71610
82090
92720
103400
114250
125100
136120
147040
158100
169320
1710250
1811280
1912410
2013650
2115020
2216220
2317520
2418920
2520430
2622060
2723380
2824780
2926270
3027850
3129520
3231000
3332550
3434180
3535890
3637680
3739560
3841540
3943620
4045800
4148090
4250490
4353010
4455660
4558440
4661360
4764430
4867650
4971030
5074580
5178310
5282230
5386340
5490660
5595190
5699950
57104950
58110200
59115710
60121500
61127580
62133960
63140660
64147690
65155070
66162820
67170960
68179510
69188490
70197910
71207810
72218200
73229110
74240570
75252600
76265230
77278490
78292410
79307030
80322380

Breakthrough materials

StageLevel capMaterials
020—
130Lost Whispers × 5, Gold × 25000
240Lost Whispers × 12, Charging Knight Spark Plug × 2, Gold × 50000
350Obscure Whispers × 6, Charging Knight Spark Plug × 8, Gold × 75000
460Obscure Whispers × 12, Charging Knight Spark Plug × 16, Gold × 100000
570Paradoxical Whispers × 6, Charging Knight Spark Plug × 24, Gold × 125000
680Paradoxical Whispers × 9, Charging Knight Spark Plug × 36, Gold × 150000

Abilities

Basic Attack: Special Combat Arts

Proactive

Basic Attack: Special Combat Arts

Performs up to 5 consecutive attacks, dealing Cosmos DMG. Grants Defiant Spirit on hit.

Basic Attack: Arrowfall

Press Basic Attack while airborne to plunge, dealing 1 instance of Cosmos DMG upon impact. Increases DMG based on fall height, up to 100%.

Basic Attack: Special Combat Arts (Altered)

Hold Basic Attack during the 3rd/4th/5th hit of Special Combat Arts to trigger Special Combat Arts (Altered), dealing Cosmos DMG and granting Defiant Spirit on hit.

Critical Riposte: Split-Second Victory

Triggers when using Special Combat Arts after a Critical Dodge. Retaliates against the target with a sharp kick, dealing 1 instance of Cosmos DMG, reducing their Break, and gaining Defiant Spirit.

Basic Attack: Tidal Assault

Performs up to 5 consecutive attacks, dealing Cosmos DMG. Grants Fading Reason on hit.

Basic Attack: Hammerfall

Press Basic Attack while airborne to plunge, dealing 1 instance of Cosmos DMG upon impact. Increases DMG based on fall height, up to 100%. Grants Fading Reason on hit.

Basic Attack: Tidal Assault (Scorn)

Hold Basic Attack during the 3rd/4th/5th hit of Tidal Assault to trigger Tidal Assault (Scorn), dealing 1 instance of Cosmos DMG and granting Fading Reason on hit.

Critical Riposte: No Respite

Triggers when using Tidal Assault after a Critical Dodge. Retaliates against the target with a sharp kick, dealing 1 instance of Cosmos DMG, reducing the target's Break, and gaining Fading Reason. Inflicts Forced Knockback and briefly stuns (not effective against Bosses) the target when Parry Attack or Critical Riposte hits while in the Menacing Gaze state, then deals 1 additional instance of DMG to the target equal to 20% of Instant Strike.

"Tear through metal, smash through walls—when your own limbs are lethal weapons built for both offense and defense, why weigh yourself down with a weapon?"

Skill upgrade materials
LevelRequired breakthroughMaterials
12Gold × 2000, Nestling's Longing × 2, Lost Whispers × 2
23Gold × 5000, Nestling's Longing × 3, Lost Whispers × 3
33Gold × 10000, Nestling's Longing × 5, Lost Whispers × 5
44Gold × 20000, Dove's Flutter × 2, Obscure Whispers × 2
54Gold × 40000, Dove's Flutter × 3, Obscure Whispers × 3
65Gold × 60000, Dove's Flutter × 5, Obscure Whispers × 5, Dress Hem of Vanity × 1
75Gold × 80000, The Olive Branch × 3, Paradoxical Whispers × 3, Dress Hem of Vanity × 1
86Gold × 100000, The Olive Branch × 5, Paradoxical Whispers × 5, Dress Hem of Vanity × 2
96Gold × 120000, The Olive Branch × 8, Paradoxical Whispers × 8, Dress Hem of Vanity × 4

High-Speed Breach

Proactive

Redirect Skill: High-Speed Breach

No time to catch your breath. Charges toward the target and launches a fierce assault, dealing multiple instances of Cosmos DMG and gaining Defiant Spirit.

Redirect Skill: Scarlet Descent

Consumes all Fading Reason. Leaps above the target into their blind spot and unleashes a powerful downward claw strike, dealing high Cosmos DMG. Casts up to 5 times during each Surging Crimson state.

"Let's end this quickly, before this gets any worse."

Skill upgrade materials
LevelRequired breakthroughMaterials
12Gold × 2000, Nestling's Longing × 2, Lost Whispers × 2
23Gold × 5000, Nestling's Longing × 3, Lost Whispers × 3
33Gold × 10000, Nestling's Longing × 5, Lost Whispers × 5
44Gold × 20000, Dove's Flutter × 2, Obscure Whispers × 2
54Gold × 40000, Dove's Flutter × 3, Obscure Whispers × 3
65Gold × 60000, Dove's Flutter × 5, Obscure Whispers × 5, Dress Hem of Vanity × 1
75Gold × 80000, The Olive Branch × 3, Paradoxical Whispers × 3, Dress Hem of Vanity × 1
86Gold × 100000, The Olive Branch × 5, Paradoxical Whispers × 5, Dress Hem of Vanity × 2
96Gold × 120000, The Olive Branch × 8, Paradoxical Whispers × 8, Dress Hem of Vanity × 4

Ultimate: Crimson Fury

Proactive

Ultimate: Crimson Fury

Don't think you can pull something like that and escape unscathed… Consumes all Defiant Spirit to enter the Surging Crimson state, then launches multiple attacks, dealing high Cosmos DMG to the target. Replaces Special Combat Arts with Tidal Assault and High-Speed Breach with Scarlet Descent while in Surging Crimson state. Increases DMG dealt and Resistance to Interruptions, greatly boosts Movement, and lasts for 13s. Ends Surging Crimson when switching characters. Hold Dodge while moving to partially release her Esper Ability and greatly boost Movement.

Ultimate: Crimson Judgment

Casts Crimson Judgment when Surging Crimson is about to end. Press Ultimate repeatedly to dash rapidly between targets, dealing high Cosmos DMG. Grants 1 additional instance of Crimson Judgment for each use of Scarlet Descent during Surging Crimson. Can be cast up to 3 times during each Surging Crimson state.

Ultimate: Dragonflame Verdict

Press Ultimate again to cast Dragonflame Verdict after all uses of Crimson Judgment have been consumed or after Surging Crimson ends, dealing massive Cosmos DMG to targets in a large area.

"It will hurt—for her enemies, and for her as well."

Skill upgrade materials
LevelRequired breakthroughMaterials
12Gold × 2000, Nestling's Longing × 2, Lost Whispers × 2
23Gold × 5000, Nestling's Longing × 3, Lost Whispers × 3
33Gold × 10000, Nestling's Longing × 5, Lost Whispers × 5
44Gold × 20000, Dove's Flutter × 2, Obscure Whispers × 2
54Gold × 40000, Dove's Flutter × 3, Obscure Whispers × 3
65Gold × 60000, Dove's Flutter × 5, Obscure Whispers × 5, Dress Hem of Vanity × 1
75Gold × 80000, The Olive Branch × 3, Paradoxical Whispers × 3, Dress Hem of Vanity × 1
86Gold × 100000, The Olive Branch × 5, Paradoxical Whispers × 5, Dress Hem of Vanity × 2
96Gold × 120000, The Olive Branch × 8, Paradoxical Whispers × 8, Dress Hem of Vanity × 4

Breaching Tactics

Proactive

Enough already! Delivers a forceful knee strike, dealing 1 instance of Cosmos DMG and gaining Defiant Spirit.

"For a girl long used to fighting alone, learning to stand beside others marks a major step forward."

Skill upgrade materials
LevelRequired breakthroughMaterials
12Gold × 2000, Nestling's Longing × 2, Lost Whispers × 2
23Gold × 5000, Nestling's Longing × 3, Lost Whispers × 3
33Gold × 10000, Nestling's Longing × 5, Lost Whispers × 5
44Gold × 20000, Dove's Flutter × 2, Obscure Whispers × 2
54Gold × 40000, Dove's Flutter × 3, Obscure Whispers × 3
65Gold × 60000, Dove's Flutter × 5, Obscure Whispers × 5, Dress Hem of Vanity × 1
75Gold × 80000, The Olive Branch × 3, Paradoxical Whispers × 3, Dress Hem of Vanity × 1
86Gold × 100000, The Olive Branch × 5, Paradoxical Whispers × 5, Dress Hem of Vanity × 2
96Gold × 120000, The Olive Branch × 8, Paradoxical Whispers × 8, Dress Hem of Vanity × 4

Character profile

Birthday
August 13
Affiliation
Bureau of Anomaly Control, CSU-2
Esper ability
Moonlit Crimson Dragon
Chinese voice
唐夏芳
English voice
Anne Yatco
Japanese voice
田所あずさ
Korean voice
차영희
Intel

There's a distance in Shinku's politeness. As a new CSU member transferred to the BAC's HQ at Hethereau, Shinku didn't exactly make a great first impression on colleagues. Shinku maintained a deliberate distance and kept people at their "right places"—with the exception of that star employee who is known for lacking common sense. It's not just at work, Shinku practices the same thing in her daily life too. She'll show up in the crowd rushing towards DSD to grab the latest Mystery Box or sit in the packed stands at the finals of the anomaly trading card championship, chatting with fellow fans about her collection. But once the crowds clear out, it's always Shinku going home by herself. Living in a bustling city, she's never refused to contact anyone, but she's also never let anyone into her "territory" either. Shinku's definitely sparked some criticism and caused misunderstandings, but she firmly believes she's making the right calls. Ever since that heavy rain, she's grown used to being on her own. There was a time when Shinku believed she wasn't different from kids her age, until that heavy rain made her understand what the power she'd been born with actually implied. Since then, her life has been completely different. When Shinku first left Hethereau to train under her mentor at CSU-9, she wondered what would've happened if the incident had never ever occurred. But soon, she set that unanswerable question aside and found what she thought was the best way to keep the same tragedy from happening again—she just kept everyone at a distance. And so, the determined dragonling began to grow. She started bearing every burden on her own. With the help of her senior colleagues, she grew capable enough to handle things solo and even protect others. Her lone-wolf style meant that even if she lost control, the impact could be kept to a minimum. Everything seemed to be falling into place, until the day her mentor handed her the transfer papers, and the chance to see whether she'd truly moved past that rainy night finally arrived. The past is the sharpest hunter, striking its killing blow the moment its prey lets its guard down. But apparently, a maturing dragon isn't that kind of prey.

Helmet with two holes

Shinku's powers boost her reaction speed and physical strength. In the early days at the Bureau, her combat prowess helped her quickly adapt to her responsibilities. But her lack of control meant she'd often go berserk, and that was something she urgently needed to fix. It wasn't uncommon to see Shinku fall into a dark mood right after coming to, staring at the mess she made. Still, biased to action, she was quick to find a solution. After a safety officer kicked her off a construction site for not wearing a hard hat for the third time, she made herself a helmet with holes on both sides for her horns. "Do you really have to… go to the construction site?" "Mhm." "And you have to wear this… pointless helmet?" "That's a requirement. I can't enter the site if I don't wear one." At least the helmet hasn't been needed for a while.

CSU-9

Tempus, who used to frown and call her a rude brat, would later happily bring her out for ice cream during field assignments; Ray, who'd look for her and crack jokes when Shinku was holed up in the room blaming herself for losing control; her senior sister, who always kept a straight face during training and never held back her anger when Shinku messed up, but would nevertheless stand before her on missions; and her mentor, who usually kept quiet about her birthdays but never forgot to celebrate… without them, Shinku probably would've been stuck in her room feeling sorry for herself forever. As for how she should respond to their concerns and goodwill, Shinku couldn't think of any other answer aside from becoming someone who could stand on her own. Her mentor must be worried only because she's still not independent and strong enough.

Dragon's Treasure

Walking alone along the beach, kicking away pebbles that got in her way now and then. Even as her vision started to blur, she held back the tears welling up in her eyes. "It's just a cake. It's not like I care about it!" No, that's not what was on her mind. The more often she started waking up at night with a pain from the top of her head, the more often she'd say things in class that she'd end up regretting. Deep down, she really didn't mean those things, but by the time she came to her senses, she'd either made her classmates angry or made them cry. She didn't like that. The truth is, she wanted to play dodgeball with them, wanted to help prepare the school festival performance, wanted to eat cake, blow out the candles, and sing happy birthday at her classmates' birthday parties. But somehow, she always ended up ruining everything… "Shinku!" "Found ya! I knew you'd be here!" "Look what I found! Tada! Here! Doesn't this remind you of someone who's curled up into a ball crying?" "That's… not true." "It is! Anyway, take it." "Huh…?" "Doesn't every evil dragon in a story have their own stash of treasures? That dragon who loves picking fights with everyone should have some too! So from now on, every time you get into a fight with someone, collect something fun. That way, once you finally defeat the evil dragon, you can share its stash with everyone!" Starting with that shell with the sad little face on it, Shinku began her "treasure hunt."

CSU-2

For Shinku, the challenge of transferring to CSU-2 was more about getting along with the two new teammates than about getting used to a new place. Mint. A one-of-a-kind character who somehow invalidates Shinku's tricks to keep her distance. Whether Shinku puts on a resting drake face or makes up an excuse, Mint just brushes it off and keeps approaching her. "Resting drake face? Aww, why so grumpy, who made Taya angry this time? Or did you fail an exam?" "Busy? Sure, let's do it another time then! How about after work tomorrow?" Mint does not know when to back off. She's just there because she wants to be. It's a hassle, really… but Shinku doesn't hate it—who hates a friendly kitty anyway? As for the other teammate… Oneiroi. After Shinku's first mission with her, she understood exactly why she'd been transferred to Unit 2. This one had the ability to prevent her from going berserk. This should have been good news for Shinku, because she'd finally stop worrying about hurting teammates. But she couldn't bring herself to accept Oneiroi the way she accepted Mint. Iroi was hiding herself. She wasn't showing her true self… And that was what Shinku was exactly doing.

Never-ending Rain

Even now, Shinku still finds herself thinking back to that rainy night. The world turned upside down, figures in black suits rising up out of puddles, and her friend's terrified cries for help. After that, her memory becomes a blur. She managed to fight off those anomalies, but the rampage that followed caused no small amount of damage, and even swept up the friend she was trying to protect. "At least that's better than being stuck with regret over doing nothing." Though she'd never quite made it out of that rain, Shinku had never once doubted the choice she made that night. There had been plenty of times she'd wished she didn't have her Esper Abilities, but never in a moment like that one.

After the Rain

"Alright, I'm heading home!" "Bye, Teana! I didn't think Taya would invite us to play! Call us next time, bye!" She's not exactly good at this, but they probably had a good time, didn't they? With that thought, Shinku pulled out her phone and typed in the number she worked so hard to find but couldn't bring herself to call. She made up her mind to do this after that gaming session Mint had put together, so why was she hesitating now? Wanting to protect a friend but ending up hurting them, deciding on her own that they must hate her and ghosting them, then using "this is for the best" as an excuse to make herself better… That's not who she is, and it's not who she can ever let herself become. Taking a deep breath, Shinku pressed the call button. *Phone rings* What should she even say? That thought just hit her. Shinku's breathing shortened as she became nervous. "Hello?" The voice on the other end was both familiar and unfamiliar. Shinku still held her breath. It's okay, because we're friends. "…Hello…? Yeah, it's me." "I'm back." The girl who had been trapped in that rainy night for so long finally saw the bright, warm sunlight of the day.

Awakenings

Awakening 1 · Rain-Lashed Alley

Shinku's damage ignores 12% of the target's DEF.

Awakening 2 · Pre-Dawn Training Grounds

Reduces the target's Cosmos Resistance by 10% for 20s after the Ultimate hits.

Awakening 3 · Sunset Beach

Keeps Menacing Gaze active after switching characters and allows Shinku to gain Menacing Gaze stacks while off-field.

Awakening 4 · Snowfall Slope

Increases the Menacing Gaze stack cap to 16 stacks. Enhances the triggered Instant Strike when Menacing Gaze reaches 16 stacks, granting it the additional effects of the Instant Strike triggered by Parry Attack or Critical Riposte: inflicts Forced Knockback on the target, briefly stuns (not effective against Bosses) them, and deals an additional instance of DMG equal to 20% of Instant Strike DMG.

Awakening 5 · Room of Laughter

Increases Shinku's DEF by 50% and Resistance to Interruptions by 50% during Surging Crimson, and recovers HP equal to 300% of her Base ATK after casting Scarlet Descent.

Awakening 6 · Dragon's Treasure

Increases Shinku's damage ratios for Scarlet Descent, Crimson Judgment, and Dragonflame Verdict by 30%, and allows Scarlet Descent and Crimson Judgment to pull in targets within range.

Resonance · Awakened Resolve

Increases the skill level of Basic Attack, Redirect Skill, and Ultimate by 1. Increases DMG dealt by an additional 30% while in Surging Crimson.

Resonance · Crimson Hero

Increases Shinku's Crit Rate by 10% and causes her damage to ignore 15% of the target's DEF.

Related