Refinement
Descriptions may contain values that have not yet been resolved.
Beat King
Increases the active character's ATK by {0} while the wearer is off-field, and increases the active character's ATK by {1} when the wearer deals damage, up to 4 stacks and triggering at most once every {2}s. Resets the effect when the wearer becomes the active character.
Increases Psyche DMG by {3} while the wearer is the active character, and increases Psyche DMG by {4} when dealing Psyche DMG with a Basic Attack, up to 10 stacks. Triggers at most once every 0.3s. Resets the effect when switching characters.
Gold × 100Beat King
Increases the active character's ATK by {0} while the wearer is off-field, and increases the active character's ATK by {1} when the wearer deals damage, up to 4 stacks and triggering at most once every {2}s. Resets the effect when the wearer becomes the active character.
Increases Psyche DMG by {3} while the wearer is the active character, and increases Psyche DMG by {4} when dealing Psyche DMG with a Basic Attack, up to 10 stacks. Triggers at most once every 0.3s. Resets the effect when switching characters.
Gold × 100Beat King
Increases the active character's ATK by {0} while the wearer is off-field, and increases the active character's ATK by {1} when the wearer deals damage, up to 4 stacks and triggering at most once every {2}s. Resets the effect when the wearer becomes the active character.
Increases Psyche DMG by {3} while the wearer is the active character, and increases Psyche DMG by {4} when dealing Psyche DMG with a Basic Attack, up to 10 stacks. Triggers at most once every 0.3s. Resets the effect when switching characters.
Gold × 100Beat King
Increases the active character's ATK by {0} while the wearer is off-field, and increases the active character's ATK by {1} when the wearer deals damage, up to 4 stacks and triggering at most once every {2}s. Resets the effect when the wearer becomes the active character.
Increases Psyche DMG by {3} while the wearer is the active character, and increases Psyche DMG by {4} when dealing Psyche DMG with a Basic Attack, up to 10 stacks. Triggers at most once every 0.3s. Resets the effect when switching characters.
Gold × 100Beat King
Increases the active character's ATK by {0} while the wearer is off-field, and increases the active character's ATK by {1} when the wearer deals damage, up to 4 stacks and triggering at most once every {2}s. Resets the effect when the wearer becomes the active character.
Increases Psyche DMG by {3} while the wearer is the active character, and increases Psyche DMG by {4} when dealing Psyche DMG with a Basic Attack, up to 10 stacks. Triggers at most once every 0.3s. Resets the effect when switching characters.
Gold × 100